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Special Report on

Virtual World Commerce

virtual world commerce special research report Photo by
on virtual trinkets they made in the game, we noted that this was a bad idea that would lead to problems. It was, in effect, taking bad real world laws and bringing them into a virtual world. It was even worse, because it was taking real world laws that were designed for a world of scarcity, and bringing them into a world of abundance -- and effectively allowing the laws to reach from the real world into the virtual world. That's a recipe for trouble. And, indeed, a few years back there were lawsuits over "copied" products, though the main one we know of ended with both sides dropping the case. However, a new ...
to inhabit and interact, and the term today has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others graphically. These avatars are usually depicted as textual, two-dimensional, or three-dimensional graphical representations, although other forms are possible (auditory and touch sensations for example). Some, but not all, virtual worlds allow for multiple users. The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences telepresence to a certain ...
Dusan Writer's Metaverse » When Amazon Buys Linden Lab
Hey Jeff, its been a while since we talked, way back in the day when you took an early stake in Linden Lab and Second Life. And thanks again for the money you sent our way back in 2006 – I guess it was a little early to do that “ going mainstream ” thing. But we’ve been thinking about you. A LOT. Actually, its been kind of tough not to let the cat out of the bag and it’s kind of surprising how few people have picked up on it. But I’m sure you figured it out – you’re a smart guy, and all you’d have to do is glance our way now and then (you’re getting the shareholder ... market research, surveys and trends
SLENTRE.COM» Virtual World Commerce: What Drives the Purchasing of ...
posited three reasons for why people buy virtual goods. His theory is that “people buy digital goods for the same reasons they buy goods in the real world; (i) to be able to do more, (ii) to build relationships, and (iii) to establish identity.” And sales of virtual goods are big business. In a January 2008 report by Lightspeed, they estimated that sales of Facebook virtual gifts could be $15 million per year, but then upped their estimate to $35 million later the same year in September. An upcoming article for the journal Electronic Commerce Research, by Vili Lehdonvirta, editor of the Virtual Economy Research Network site market research, surveys and trends


Worlds In Motion
A recent Manchester University study on gold farming pegs it as a $500 million global market, where some 400,000 workers -- 80 percent of which are based in China -- earn an average of $145 per month. Speaking with the BBC News, Manchester University's Richard Heeks compared the gold farming industry's size to India's outsourcing industry. "The Indian software employment figure probably crossed the 400,000 mark in 2004 and is now closer to 900,000," he said. "Nonetheless, the two are still comparable in employment size, yet not at all in terms of profile." The study, titled " Current ... industry trends, business articles and survey research
Virtual Worlds, Virtual Economies, Virtual Institutions
The Gartner Group estimates eighty percent of active internet Users will .... participants, and 4 billion web page views per month. At the time, 20% of Neopet's ... 2.03 Virtual World Commerce and Real-World Taxation Issues Collide ... industry trends, business articles and survey research
Patent Litigation Weekly: Surveying the Patent Landscape, Post-Bilski
It’s not a stretch to say that many members of the patent bar were relieved when the U.S. Supreme Court finally issued its decision in Bilski v. Kappos this week. Considering that plenty of those lawyers—and the clients they represent—feared an opinion that would severely restrict what kind of technology is worthy of patent protection. As it turns out, those fears were misplaced. Almost as soon as the decision came down Monday, The Prior Art’s inbox was filling up with e-mails from lawyers and law firm publicists offering expert commentary on what it all meant. (By the end, the number of pitches had hit ... market trends, news research and surveys resources
Acquity Group Develops Innovative Facebook Commerce App; fidipidi Offers New ...
Fidipidi™ users create one-of-a-kind greeting cards online that are printed on-demand and mailed; 15,000 free cards offered to consumers for trial Chicago, IL ( PRWEB ) June 29, 2010 -- Acquity Group , a world’s leading multi-channel commerce and digital marketing company, has announced its role as key supplier in the development of fidipidi ™, a new application recently launched exclusively in Facebook. The company was selected in early 2009 based on its deep eCommerce expertise, interactive design capabilities and experience in the social media channel. Fidipidi offers more than 250 exclusive greeting cards ... market trends, news research and surveys resources


Virtual World Commerce: An Exploratory Study
Virtual World Commerce: An Exploratory. Study. Thomas Chesney+ and Hannah Noke^. +International Centre for Behavioural Business Research ... technology research, surveys study and trend statistics
The Virtual World Trade Reference Room
The International Trade Administration replaced its Foreign Trade Reference Room with this research source, which contains links to current trade statistics from the U.S. government, select trade and economic data published by other countries, and similar trade resources. Sort these references alphabetically by source . Table of Contents          Highlights of U.S. Trade          U.S. Government Trade Databases ... technology research, surveys study and trend statistics
Federal Tax Consequences of Virtual World Transactions >> Shidler ...
This article discusses the tax consequences of transactions involving Massive Multiplayer Online Role Playing Games (“MMORPGs”). MMORPGs have recently grown in popularity and developed significant economic activity. Virtual goods used in these games are traded for both real and virtual currency. While few dispute that a sale of virtual goods for real currency is a taxable event, more complex tax issues arise concerning transactions that occur solely within virtual worlds. This article analyzes the tax consequences and policy issues surrounding such transactions. Introduction General Background of MMORPGs Tax ...
How important is Second Life (the virtual world) to online ...
E-Commerce (17), Supply Chain Management (4), Web Development (3), Starting Up (2), Search Marketing (1), Inventory Management (1), Manufacturing (1), Small Business (1), Enterprise Software (1), Computer Networking (1) This was selected as Best Answer Not at all. There's a lot more to be gained from social networks, twitter, etc. than there ever was/will be in Second Life. People are in a virtual world to escape the real one, so unless your product caters to that need, there's very little benefit to be gained. posted March 16, 2009 B2B | EDI | WEB Programmer at Printronix see all my answers I believe that it may ...
Human Resources: international business, e commerce business, e ...
1.discuss Hofsted's national cultures dimentions and recommended leadership styles. pick one type of the recommendations(e.g high power distance and low uncertainity avoidence) and discuss why the specific recommended leadership style works. 2. what are some of the major factors to take into consideration when picking a country for setting up an e-commerce business?why do trading blocks such as Mercosur, ASEAN and the European Union present significant potential for e-commerce businesses? 3.identify three small business barriers to internationalization. if i was a recently hired manager of a small business facing great ...