Special Report on
Virtual Worlds Management Report
Virtual Worlds Management Report - Trends
Latest Trending Story:
including CEOs of developers, platforms, and agencies, analysts and thinkers, and lawyers and government representatives to offer their thoughts on and predictions for virtual worlds in 2008. Also examined in the report are the 2008 business goals for many of the leading companies in the industry. What follows are their essentially unedited responses. We've touched up here and there for formatting, but otherwise these are the thoughts of industry leaders in the words of industry leaders. Read the overview here . To receive a copy of the report please send an email to forecast2008 @ virtualworldsmanagement . com A copy of ...
we've found that there are now over 200 youth-oriented virtual worlds live, planned, or in active development. Looking across the range of worlds available, the majority of virtual worlds monetize their user base with a combination of revenue streams, mixing subscriptions, advertising, and virtual goods sales. Out of those, microtransactions and subscriptions are the most popular, with 59 and 57 worlds using them respectively. Another 46 worlds include advertising in their mix. Additional details will be discussed at the Engage! Expo taking place March 10-11, 2009. In August ... Read More
SURVEY RESULTS FOR
VIRTUAL WORLDS MANAGEMENT REPORT
www.Xyngular.com.es - Virtual Franchise Xyngular - Xyngular Open The ...
Randy Pausch - Time Management
- Dow Jones - Social Media, PR and Internal Comms - Webinar, 27 May09
- DigitalKoans » Blog Archive » Open-Access Funds: Design and ...