Special Report on
The Virtual World Value Chain
The Virtual World Value Chain - Trends
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by Grace Lin, Steve Buckley, Heng Cao, Nathan Caswell, Markus Ettl, Shubir Kapoor, Lisa Koenig, Kaan Katircioglu, Anil Nigam, Bala Ramachandran and Ko-Yang Wang Over the past three decades, operations research groups within the IBM Research Division have conducted numerous analytic studies and developed many applications across the global IBM enterprise [1,2]. These studies have addressed strategic value chain decisions such as global manufacturing and distribution network design, demand forecasting, capacity planning, inventory management, supply planning and allocation, production scheduling and business process analysis. ...
a $400 million venture fund that invests in software, hardware and life sciences companies. BA has several investments in the game space, including in mobile games, though they don’t have any virtual-world investments yet. “A couple of people have suggested we should start doing VC for in-world businesses,” she said. Her initial reaction was negative, but she later realized that Second Life ’s in-world market is bigger than some target markets of companies BA has invested in. “In a virtual world, there is a much longer, more complex value chain” than in ... Read More
SURVEY RESULTS FOR
THE VIRTUAL WORLD VALUE CHAIN
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